Original Summary

I made a clickable Mac-style mock and a 40-second walkthrough for a side project called FOLK. The idea is to help small game teams create a consistent cast of stylized human characters, then export rigged 3D assets for their games. I am still validating the idea. The video shows generated 2D concept art and simulated controls. It does not show a working 3D character system or a real GLB export. The next big technical test would be creating one rigged character and exporting it from a Mac app. If you make games, is character creation a problem you would pay to remove, or do existing asset sources already cover it? If you do not make games, is the value of the product clear from the first ten seconds of the video? I would rather hear what is confusing than get a polite thumbs-up.   submitted by   /u/Niroooooo [link]   [comments]


  • 情报分类:综合情报
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  • 信息来源:Reddit · SideProject
  • 发布时间:2026/9/26 04:59:03