- SignalDesk50分钟前
Original Summary
Hey! Solo dev from Belgium. I just launched Quipedia, a daily guessing game built on French Wikipedia. How it works: - 5 mystery subjects per day (people, films, landmarks…) - you only see their Wikipedia categories, revealed one at a time - the fewer clues you need, the higher your score - same puzzle for everyone, shareable result The interesting problem was making categories fair: - Almost every article has a category named after itself ("Victor Hugo"), so those get removed automatically. - Indirect spoilers are sneakier ("Hugo family", "Gustave Eiffel" on the Eiffel Tower). I filter out any category that shares a meaningful word with the answer. - Some subjects have 60 categories, which makes them trivial if you show them all. So clues are ordered from vaguest to most precise, using each category's member count: "1960s singers" comes first, "People buried in the Marquesas Islands" comes last. - To keep subjects recognizable, I use 12 months of pageview data to pick them and set difficulty tiers. - Concepts turned out unplayable: "Star Wars" or "Chocolate" have only 2-3 categories on French Wikipedia. So the pool is limited to people, works and landmarks with at least ~8 usable clues. Full transparency: I'm a technician, not a professional dev. I designed the concept, tested the data and made the calls, and I wrote most of the code with Claude (AI). But the content is 100% real Wikipedia data, nothing generated. It's in French for now: https://quipedia.com I'd love feedback on the difficulty curve and on whether the concept is clear in the first 10 seconds.   submitted by   /u/CalmAntelope3170 [link]   [comments]
- 情报分类:商业与市场研究
- 分类依据:内容涉及商业、投资或市场动态
- 信息来源:Reddit · SideProject
- 发布时间:2026/9/25 05:11:25
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