- SignalDesk16小时前
Original Summary
Two weeks ago I launched VYRLD. The idea is pretty simple: you describe a game you want to make, AI builds it, and within about 15 minutes you can actually be playing it with your friends in the browser. No installs. No downloads. You dont need to know Unity or Unreal or really anything about making games. Just describe what you want to make, let it build, then send someone a link and play. I really wasn't sure if anyone would actually use it, but 2 weeks in: → 1,236 players signed up → 3,099 sessions played → 32 games/worlds published by 15 different creators → 187 people competing on leaderboards The stat I care about the most though is 28 minutes. That's the average session length for Rink Life, an ice arena management game I made on VYRLD. Across 495 sessions people are spending almost half an hour driving a Zamboni, working concessions, cleaning locker rooms, booking ice time, etc. Which is kind of crazy to me considering these are browser games. 1,065 of the plays also came from a single Facebook post. $0 spent on ads so far. But I also made a pretty dumb mistake. Most people are playing on their phones. I knew that from the analytics, but apparently it never crossed my mind to actually sit down and play Rink Life on my phone like they were. So I finally did this week. The whole game revolves around a job list: resurface the ice serve concessions prep locker rooms book ice time clean things up And on mobile I had hidden the job list behind a tiny chevron lol. I built a game about doing jobs and then hid the jobs. So thats fixed now. Your current job is always sitting at the top of the screen. Rink Life is sitting at a 4.62 average rating which I'm really happy about, but this was probably the better lesson from the first two weeks. Actually use your own product the way your users are using it. Apparently I needed 2 weeks and 3,000 sessions to figure that one out. If anyone wants to mess around with it or try making a game: vyrld.com Would also love feedback, especially from anyone who tries building something. Theres still a ton that needs fixed.   submitted by   /u/jakeboyles2010 [link]   [comments]
中文概览
中文标题: 我做了个用提示约15分钟生成多人浏览器游戏的网站:两周后发生了什么
作者发布VYRLD,用户描述游戏后由AI构建,约15分钟可在浏览器与朋友游玩,无需安装。两周数据:1236人注册,3099次会话,15位创作者发布32个游戏,187人上排行榜。Rink Life平均会话28分钟,495次会话;一条Facebook帖子带来1065次游玩,广告花费0。作者发现手机端把工作列表藏在很小的箭头后,已修复;该游戏评分4.62。教训是按用户的方式使用自己的产品。
- 情报分类:综合情报
- 分类依据:产品发布两周的数据和用户使用复盘,未开源,也不属其他明确类别。
- 信息来源:Reddit · SideProject
- 发布时间:2026/9/18 22:08:45
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