- SignalDesk5天前
Original Summary
I’ve been working on this MMORPG completely solo. This is Tarnish Online , a cross-platform MMORPG for PC, Android and iOS . It features weapon-based classes, pets, dungeons, bosses, PvP, guilds, nations and a persistent online world. The biggest challenge has been trying to build an MMORPG as a solo developer. I've had to work on everything from the game systems and networking to the world, progression and UI. One of the core ideas is a weapon-based class system — instead of choosing one permanent class, your weapon determines your abilities and playstyle. I'm curious what MMORPG players think about this approach. What do you think makes an MMORPG worth coming back to for years? Steam: https://store.steampowered.com/app/5195100/Tarnish_Online/ I'd genuinely appreciate feedback, especially from people who have played a lot of MMORPGs.   submitted by   /u/KayraGames [link]   [comments]
中文概览
中文标题: 单人开发的跨平台MMORPG——Tarnish Online
作者独自开发跨平台MMORPG《Tarnish Online》,面向PC、Android和iOS,包含基于武器的职业、宠物、地下城、Boss、PvP、公会、国家以及持久在线世界。最大挑战是单人构建MMORPG,需处理游戏系统、网络、世界、成长和UI等。核心想法之一是武器决定能力与玩法,而不是选择永久职业。作者询问MMORPG玩家对这种设计的看法,以及什么让MMORPG值得多年回归,并附上Steam链接,希望获得反馈。
- 情报分类:开源项目与落地
- 分类依据:独立开发者展示单人制作的跨平台MMORPG项目并征求反馈
- 信息来源:Reddit · SideProject
- 发布时间:2026/9/16 01:31:19
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