Original Summary

my game uses AI and was inspired by WikiGacha. I use AI to illustrate wikipedia articles that don't have images and write up to 80% of the backend code, which I review and fix myself. I get how that sounds. another guy copying an idea to make some shitty vibecoded app for money but I've been building games, websites and communities since modding minecraft servers at 14. I'm also an ethical hacker, that's my actual job. I've been into this stuff wayyyy before AI. it helps me bring my ideas to life in weeks instead of a year, even if the code needs fixing afterwards WikiGacha's idea was genius. I love TCGs and being able to collect the WORLD, whatever matters to you, was just such a good concept. full credit to them for that but after playing I wanted more. more gameplay, progression, community, things to actually do with your cards. so I built Kosmora we now have minigames, collections, incremental income, talents, cosmetics etc. and we crossed 1000 players yesterday. I've spent so much time on the space theme, sounds, animations and little details. AI helps but there's a lot of me in there too I'm about €2000 down so far. my cybersecurity job pays my bills and lets me keep doing this. if the game eventually pays for itself I'll be happy. Kosmora will NEVER be pay2win, only cosmetics I'm building something I love playing with my friends. my mom even plays it and she LOVES it lol idk if this post will change anyone's mind tbh. I just wanted to explain who's behind it. I understand AI is a dealbreaker for some of you but I hope you can see why I'm doing this if you try kosmora.io I'd really love your feedback. players have already given me so many ideas and made the game so much better thanks for reading   submitted by   /u/B4kab4ka [link]   [comments]


  • 情报分类:工作与职业机会
  • 分类依据:内容涉及招聘、求职或职业发展
  • 信息来源:Reddit · SideProject
  • 发布时间:2026/10/13 19:25:44