Original Summary

Hi everyone! I’m the solo developer of Overwrite Conflict , a turn-based roguelike deckbuilder made in Unity. The free demo is now available on Steam, and I wanted to share some gameplay from the project. The core mechanic is that each card, called a protocol, has both an effect and a shape. You rotate it and place it on a shared grid to claim territory, restrict your opponent’s options, and leave space for future plays. A good combo also needs room to fit on the board, so deckbuilding involves both effect synergies and spatial planning. Card effects, mech abilities, and components help you build your tactical score over a limited number of turns. At the end of each round, if your score is higher than your opponent’s, the difference becomes damage to their mech. Building up energy also lets you activate Energy Overload and overwrite normal cells occupied by your opponent. Between battles, you choose branching routes, collect new cards and components, and adapt your build to what you find. The demo includes: A five-battle prologue with story and tutorials. A full Chapter 1 adventure with randomized branching routes and a chapter boss. Three playable mechs in Chapter 1, each with different abilities and starting decks. Try the free demo: https://store.steampowered.com/app/5200720/_Demo/ I’d love to hear whether the placement and scoring rules are easy to follow, and which combinations of card effects and shapes you enjoyed. Questions about the project are welcome too!   submitted by   /u/Useful_Physics_5097 [link]   [comments]

中文概览

中文标题: 我独自开发《Overwrite Conflict》——每张卡都兼具效果与形状的卡牌构筑游戏

作者是《Overwrite Conflict》独立开发者,这款用 Unity 制作的回合制 Roguelike 卡牌构筑游戏免费 Demo 已上线 Steam。每张“协议”卡兼具效果与形状,需旋转放到共享格子上抢占领地、限制对手并预留空间,构筑要兼顾卡效与空间规划。Demo 含五场战斗序章与教程、随机分支路线的第一章及 Boss,以及三台能力与初始卡组各异的机甲。作者想了解放置与计分规则是否易懂。


  • 情报分类:开源项目与落地
  • 分类依据:独立开发者发布自制 Unity 卡牌游戏 Demo,属个人项目分享。
  • 信息来源:Reddit · SideProject
  • 发布时间:2026/10/9 12:30:40