- SignalDesk1小时前
Original Summary
VibeTrace is my C++17 game-engine project, built around a Vulkan renderer and Box3D rigid-body physics. This short video shows the engine spawning a building and simulating its collapse; the renderer also uses hardware ray-traced shadows. Video: https://youtu.be/-ltflwDkF1E I’m looking for constructive feedback on what reads well in the demo and what technical detail would be most useful to show next.   submitted by   /u/shroo-m [link]   [comments]
- 情报分类:综合情报
- 分类依据:内容未命中明确的垂直分类规则,归入综合情报
- 信息来源:Reddit · SideProject
- 发布时间:2026/9/29 20:51:16
- 暂无回复