Small fun experiment to tinker with &quot;wave function collapse&quot; for infinite, organic feeling, maze generation. Then I wanted a way to have the same generation every time for a given seed, while still being explorable infinitely. So I merge a seed-based priority assignment and zone interface and then resolve the inside of a zone using WFC.<p>Those places can be walked infinitely with infinite levels up and down.<p>Probably just me, but it calms my nerves to roam those digital corridors.


  • 情报分类:开源项目与落地
  • 分类依据:Show HN无尽地牢游戏项目
  • 信息来源:Hacker News 新项目
  • 发布时间:2026/10/1 17:56:01