Hey everyone! A few days ago I shared my habit tracker PWA, Nexora, and the community gave me some of the most eye-opening feedback I’ve ever received. My original idea was to have your streak flame completely shatter if you missed a day (Duolingo-style). But fellow builders pointed out a huge flaw: if the penalty feels like the app is scolding you, it triggers guilt and makes people quit entirely. Just like staring at a dead number on a standard spreadsheet. One maker mentioned how friction should make the next action obvious, not add shame. So, I’m currently redesigning the failure state to include a "flickering/dimming" middle ground or a softer recovery path instead of an instant hard reset. For those of you building gamified apps: how do you balance making an app engaging wi