- SignalDesk1小时前
Original Summary
I had been hearing a lot about delayed reviews and rejections and I was kind of nervous. But for me everything went smooth and the app was approved in 2.5 days. Another update a day after was approved after 1.5 days. Overall the experience was more pleasant than releasing an app on the android where you have to fill tons of pages and information, get yourself verified and then find 12 testers for 14 days. The game is a casual game where you throw away bad items from two factory lines and let the good items pass. The lines get faster as the score rises and there are some other fun challenges like mystery boxes which you have to first tap to reveal if its good or bad, and then decide accordingly.   submitted by   /u/hamzarawal [link]   [comments]
中文概览
中文标题: 第一次在iOS上发布应用(游戏)时很紧张,但过程顺利
原帖作者说,之前听说过审核延迟和拒审所以有些紧张,但自己提交的应用2.5天获批,次日的更新1.5天获批。整体体验比在Android发布更愉快,后者要填写大量页面和信息、完成验证,还要找12名测试者测14天。该游戏是休闲游戏:从两条工厂线扔掉坏物品,让好物品通过;分数越高生产线越快,还有神秘盒子等挑战,需先点击揭示好坏再决定。
- 情报分类:综合情报
- 分类依据:英文个人发布经历,非开源项目或技术学习提效,归入综合情报。
- 信息来源:Reddit · SideProject
- 发布时间:2026/9/22 04:16:33
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