- SignalDesk4天前
Original Summary
A few months ago I posted here about Pushfeud, my first iOS app. I'm not a developer by trade — I'm learning to build as I go, using AI to help with the code while I handle the product, design and testing. I wanted to share where things are now, mostly because the learning curve is the interesting part. Pushfeud has grown a lot: it started as a simple daily-streak button and is now a set of timing games with a daily challenge, 1v1 duels, leaderboards, friends and chat. It taught me the unglamorous stuff — handling time zones so streaks don't reset at the wrong hour, account deletion for App Review, ad fill dropping after every update. Since then I shipped a second, very different app: PushPace, an interval run timer. That one came from an actual problem I had while running, and it's been a useful lesson in building for a real need rather than for fun. Still figuring out the marketing side, which is honestly harder than the building. Happy to answer anything about learning to ship as a non-coder. Links in the comments if you want to look.   submitted by   /u/Andy2083 [link]   [comments]
- 情报分类:商业与市场研究
- 分类依据:内容涉及商业、投资或市场动态
- 信息来源:Reddit · SideProject
- 发布时间:2026/9/16 21:30:48
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