Original Summary

Codebase: https://github.com/esora512/retromc There was a video on YouTube about a guy making a Minecraft server in C specifically for microcontrollers. I felt inspired by that and tried to make one in Go. I picked an older version because I wanted to be able to "finish" it faster (older version = less features to implement) and I knew that B1.7.3 had a bit of a following, so it was easier to find resources related to the networking aspects (how the packets structured mainly). Instead of making it run on microcontrollers, I was thinking that if the server consumes little resources, you'd be able to use one of these free cloud platforms, like Render, to deploy the server and run it for free, which would be cool. I made some good progress, did not manage to get feature parity and tbh also not too interested in it. I wanted to make it feel more unique and its own thing in the end. It would be possible to achieve feature parity but by myself, not really sure when, since I'm not really motivated enough to tackle world generation, hence I'm using a vibe-coded placeholder so it's easier play-test and work other features while still having world gen. If you are a Go developer, would be nice if you could check it out or even contribute if you are interested. It is also possible to join the server, it's currently deployed on Render via free tier. In order to join, you need a b1.7.3 Minecraft client and run a Python script that converts the TCP connection to websocket connections. You can find it on the "deploy" branch under " bridge.py "   submitted by   /u/esora512 [link]   [comments]


  • 情报分类:技术学习与提效
  • 分类依据:内容涉及技术、AI、软件工具或工程实践
  • 信息来源:Reddit · SideProject
  • 发布时间:2026/9/16 04:04:37