- SignalDesk2026-09-16
Original Summary
I recently launched This Might Be Fun, a collection of three original daily word games. The promise is simple: five minutes, three games, no installation or account required. The games are: Allways: connect four clues to one word through different relationships Blankly: find a word that continues fitting as new sentences appear Rule: experiment with words to uncover a hidden spelling rule In the first week, 239 people created accounts, even though signing up is optional. That was encouraging. The more interesting result is that Rule—the game with the most unusual mechanic—is also the one people understand least. In most word games, the rules are explained and the answer is hidden. Rule hides the rule itself. Players are meant to enter words as experiments, form a theory, find counterexamples and revise their thinking. That creates a difficult product-design problem: how do you teach someone to investigate a system without explaining the system and destroying the discovery? I’m now working on the onboarding, examples and feedback language. I’d be interested in how other builders approach products where some initial confusion is intentional, but too much confusion causes people to leave. The full collection: https://thismightbefun.com Rule directly: https://thismightbefun.com/rule   submitted by   /u/WrongFinding3066 [link]   [comments]
- 情报分类:技术学习与提效
- 分类依据:内容涉及技术、AI、软件工具或工程实践
- 信息来源:Reddit · SideProject
- 发布时间:2026/9/16 03:13:47
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