My first Mac app just crossed 10k in revenue. Launched in March. Here's what worked and what didn't
- SignalDesk3小时前
Original Summary
I built SpaceJump , a small Mac app that lets you rename your macOS Spaces (desktops) and see those names everywhere, including Mission Control. Apple's given us "Desktop 1, 2, 3" for 15+ years and it drove me crazy enough to build the fix myself. Just crossed $10k total revenue, all one-time purchases at $9.99. Here's the honest breakdown. What it does: - Name your Spaces with icons and colors, visible in the menu bar and Mission Control. - Quick switcher: hotkey, type a few letters, hit enter, you're on the Space. - Per-Space time tracking with CSV export. Freelancers love this, wasn't the plan. - Space automations, note taking, and more stuff What worked: Reddit. I posted about the problem and the app in r/macapps . Two times in total, both brought sales and useful feedback. Users from that thread are still emailing feature requests six months later. Additionally, commenting on posts and threads where people complained about that exact problem. Tbh, I did not do it much. I have some automations to ping me when a relevant post appears, but that is not too accurate. SEO. It compounds. I wrote problem-focused guides and how-tos around the exact phrases people search. Trickle for the first two months, then it just kept stacking. Now it's my most consistent source. I bought credits on dataforseo and let my AI agents do the keyword research for me. For mentions in Chatgpt and co, reddit posts also help. Solving my own problem. I think that is the most important thing. Since I was my first daily user, I did not need to interview anybody to get started. Also, it helped that it is a niche topic. When I started nothing like it existed, now there are some copycats. But it shows that even small topics can make some serious money. Rough numbers: ~$10k lifetime, one-time pricing. I know, MRR would be nicer. But now I also have a list of 1000 users that I might ping for any next project or launch. I even got to know one nice guy from silicon valley, who mailed me with a bug report, and met me in person on his travels to Berlin. I think the "hardest" part is to get out there and risk to have certainty that a product sucks and nobody is interested in it. Happened to me plenty of times before, and publishing anyway is a way to train that muscle. Happy to answer anything.   submitted by   /u/RestFew3254 [link]   [comments]
- 情报分类:工作与职业机会
- 分类依据:内容涉及招聘、求职或职业发展
- 信息来源:Reddit · SideProject
- 发布时间:2026/10/14 01:38:52
- 暂无回复