Original Summary

We’ve built PostYourGame, a free website for discovering games and following what their creators are making. It’s already live, with 800+ game-development posts from developers around the world. Creators can: Share their game, including projects still in development. Post updates, screenshots and gameplay. Share demo and store links. Ask for playtesters, feedback on their game, or help with something they’re working on. We recently shared it on Reddit, and someone asked a fair question: why use another website when developers can already post on Reddit? That’s the question we’re working through. Some people suggested helping developers exchange playtests. Others had tried that before and said the feedback was often rushed or uneven. Spending an hour testing someone’s game and getting two vague sentences back doesn’t sound like something people would stick around for. So the next direction is helping creators find players who actually want to try their game, get feedback they can use, and keep those players involved as the game improves. We’re still figuring out the details. We want the whole process to stay simple for both sides. Built with React, TypeScript, TanStack Start, Supabase/PostgreSQL and Vercel, using Codex. For anyone who’s built a community product: how did you figure out which user suggestions would bring people back, rather than just add more features? Would love feedback on how we’re approaching this.   submitted by   /u/An4rcyst [link]   [comments]


  • 情报分类:商业与市场研究
  • 分类依据:内容涉及商业、投资或市场动态
  • 信息来源:Reddit · SaaS
  • 发布时间:2026/10/11 21:37:33