Original Summary

Hello everyone! Today is a massive milestone for me. Ever since I was a kid, I dreamed of making my own game and seeing it on a real store. Today, that dream came true. I’ve officially launched my very first mobile game, Quicky ! The journey wasn’t easy. I built the game from scratch using Flutter , which was a fun but challenging experience for game dev. Right when I was ready to launch, my AdMob account got suspended out of nowhere for 29 days! It was frustrating, but I used that month to polish the game, improve the code, and make the UI as smooth as possible. Quicky is a fast-paced arcade game designed to test your reflexes. I wanted to make something simple, addictive, and straight to the point. I’m incredibly proud of this little project, and I would be absolutely honored if you could check it out and tell me what you think. Your feedback would mean the world to a solo indie dev! 🔗 Play Store Link: https://play.google.com/store/apps/details?id=com.anes.quicky Thank you for reading my story, and I’m happy to answer any questions about using Flutter for game development or surviving the Play Console review process!   submitted by   /u/AffectionateAgent692 [link]   [comments]


  • 情报分类:商业与市场研究
  • 分类依据:内容涉及商业、投资或市场动态
  • 信息来源:Reddit · SaaS
  • 发布时间:2026/10/8 02:10:27