- SignalDesk3小时前
Original Summary
My kids designed Loomic, working with Claude (Anthropic's AI) to build it, and I built the backend for them I did this to help them deal with an agentic world and it was nice to see them work together on a project and watch it through to completion. It was also eye opening to them as they started this with opus 4.6 and used 5.5 to enhance the graphics a lot. Google Play: https://play.google.com/store/apps/details?id=com.zcentric.loomic If you've played Flow-style puzzles, the basic idea will feel familiar. Every pair of coloured beads needs its own thread, threads can't cross, and every cell has to be filled. Over 120 levels it keeps adding new rules: Walls and one-way gates to route around Exact-length threads: this colour has to be exactly 8 cells long Numbered order: connect colour 1, then 2, then 3… Loom locks that only open once their key colour is done, and stitch tiles that force a straight line or a turn Seam zones that need an exact number of crossings, and portals that warp a thread across the board 3 boss levels where you clear two or three boards back to back in one run We'd love feedback, especially on difficulty. Does it ramp up too fast once the locks and stitch tiles show up? Which mechanic did you like or hate? I'll pass it all on to the designers.   submitted by   /u/hijinks [link]   [comments]
- 情报分类:商业与市场研究
- 分类依据:内容涉及商业、投资或市场动态
- 信息来源:Reddit · SideProject
- 发布时间:2026/10/3 02:53:17
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