I’ve been working on a chain-reaction puzzle game called Dropleez. The basic idea is that you place and grow little liquid characters on a board, then trigger them to burst and create chain reactions. The goal is to figure out the most efficient way to clear each puzzle. One of the features I’ve wanted since early on was letting players create the puzzles too, so I built a Puzzle Studio where you can design your own levels, test them, publish them, and play levels made by other people. Mobile is not yet available and is actively getting built as we go. The web version is currently in open beta, so there’s still a lot I want to improve and polish. I’m especially interested in seeing what kinds of puzzles people come up with once they start combining the different mechanics in ways I didn’t