- SignalDesk2026-09-09
I build Myrlin, a tool for making blocky models from a prompt or reference image. I've just released Studio 2 after rebuilding how it creates the models, and wanted to share what changed because this was a pretty stubborn problem to work through. The first version generated a regular 3D mesh, converted it into blocks, then tried to simplify and group the result. Getting the cube count down while keeping the model useful was incredibly difficult. The pipeline also had to work out which pieces belonged together after the conversion. You can see my post about that version Here . Tried many MANY different versions of that approach, but I couldn't get it to produce the kind of usable, editable block models I wanted. So I changed how the models are built. Studio 2 creates the boxes and f
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- 来源:Reddit · SideProject
- 原作者:/u/TheRealArthur https://www.reddit.com/user/TheRealArthur
- 发布时间:2026/9/9 07:04:12
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