Original Summary

Hey HN! Tried to show this off a couple times before but didn&#x27;t really get much traction, figured now that more time&#x27;s been spent in the UI&#x2F;UX side of things I&#x27;d give it another shot.<p>This is my attempt, started at the beginning of the year, to build a complete Magic: The Gathering engine.<p>Instead of coding individual card scripts, a compiler takes oracle text as input and outputs the card definition itself into executable effects that ran in the engine.<p>Another cool thing which is mentioned in the title is that tournaments can be played without relying on a central server hosting the game, and without having to trust in your opponents playing honestly. Shuffles carry a ZKP so that all peers can verify they were performed securely, and even complex cards like Praetor&#x27;s Grasp which give you information about your opponent&#x27;s cards that they themselves don&#x27;t have work as expected with perfect secrecy!<p>I&#x27;d love to get some feedback on HN, especially regarding broken mechanics&#x2F;scenarios and whatever potential improvements you think are worth adding.


  • 情报分类:服务器与云资源
  • 分类依据:内容涉及服务器、云资源或网络线路
  • 信息来源:Hacker News 新项目
  • 发布时间:2026/9/29 05:26:43