- SignalDesk2 hr ago
Original Summary
For the past 6 months, I've been building a PoE inspired browser-based auto battler. I originally started this project because I couldn't find any web games featuring PoE-style gear, so I decided to use my programming background to build one myself. As development progressed, I learned how to create different game modes around the core mechanics. (Full disclosure, same as last time: AI is used for some of the code and text, since writing isn't my strongest suite!) I've been solo playtesting this for the past 2 months and at the moment I am basically fishing for input. I just need some fresh eyes and feedback to see if this is something worth putting more time into. If you want to check it out and give feedback, here is the link: https://test.threefoldrift.com/ Core Loop: - Choose 1 of 3 events per step (mostly battles) to send your hero into. - Earn XP, gold, new gear, and unlock new skills. - Legacy Mechanics: Dying is part of the progress! When your character dies, portion of your total XP goes toward "Legacy Upgrades" to unlock new mechanics, skills, and game modes for future runs. Runs last anywhere from 5 minutes to 2+ hours in the late game. Current State of the Game: - It's still a work in progress, but the balance for the first 50 stages feels pretty solid. - Technically, the game is endless. The Level 100 boss is currently the final boss, after that enemies just scale indefinitely. - Levels 55 - 100 gears wise will feel all over the place cause balancing is still in progress around there. - You can unlock an experimental Tower Defense mode. It's functional, but definitely needs more polish. - Asynchronous PvP, unlocked from the start (BTW: You don't die if you are defeated in PvP) One week ago I posted about this game for the first time, fishing for feedback. Even if post ended with 0 karma I got way more than I expected. I found out that people don't want to register their accounts, and they are actually playing games on mobile :) So this week I tried really hard to atleast partly please these wishes: - Guest Accounts — you can now try the game without using your e-mail at all. Your account will be linked to 25 character code that you can use to log into the game from any other device. - Mobile QoL improvements — whole week I was trying to figure out how to make this game more mobile friendly. Is it perfect, "Hell, No!" and there is quite a lot of room for improvement, but atleast personally I feel now it atleast feels better and is as minimum "playable" on mobile devices. Please take in account that on mobile lot of things like "Legacy tree" and some event windows is still not fully optimized, but I did my best with time I had. - Asynchronous PvP now is unlocked for everybody from the start. And just for extra fun, who ever will be 1st after two weeks, I will try to find you and contact you and let's add ether your character or some of your idea as a mob or Bos
- 情报分类:商业与市场研究
- 分类依据:内容涉及商业、投资或市场动态
- 信息来源:Reddit · SideProject
- 发布时间:2026/9/26 04:13:34
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