- SignalDesk2 hr ago
Original Summary
I had this idea for a project: What if you could simulate a Clan War thousands of times and see how it might play out? It sounded like a fun thing to build, so I decided to actually make it. That's how WarOracle started. Give it a player tag and it takes a look at the war, the players and the history behind both clans, then runs 10,000 to 50,000+ simulated versions of that war . Instead of giving you a wall of stats, it gives you a simple answer to things like: 🔮 Who is more likely to win? ⭐ What could the final score look like? 📊 How wide is the range of possible outcomes? ⚔️ What happens if the war goes really well or really badly? And the interesting part is that the prediction doesn't stop when the war starts. As real attacks happen, WarOracle takes them into account and keeps forecasting what's possible with the attacks that are left. So you can check it before the war starts , then come back halfway through and see how the picture has changed. I've built the backend, Clash API integration, data processing and simulation system myself. The frontend/UI was designed with some help from AI. I've been working on this for the past few weeks and I'm finally putting it out there. 👉 https://waroracle.me/ It's a soft launch. I'm mostly curious to see how it holds up against real wars, especially when it gets something completely wrong. 😂 It currently works great with normal Clan Wars. I'm also actively updating it to support Clan War League, where the goal is to go beyond individual war predictions and eventually forecast things like which clans could finish in which positions. If you're in a war right now, give it a shot and let me know what it says.   submitted by   /u/Kavinkumar_R [link]   [comments]
- 情报分类:商业与市场研究
- 分类依据:内容涉及商业、投资或市场动态
- 信息来源:Reddit · SideProject
- 发布时间:2026/9/24 00:34:41
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