- SignalDesk2 hr ago
Original Summary
I've been working on a side project called X-Mule . The idea started with a simple question: What if an online game wasn't simulated at all? So I built a small physical Mars base with real robotic rovers, cameras, charging stations and interactive objects. When you press forward in your browser, a real rover moves. When you pick up cargo, you're physically picking up an actual object. When your rover needs charging, it has to return to a real docking station. And now I'm starting to build the actual game around it. The base consumes energy, so players have to charge battery modules and transport them to the base to keep it alive. Modules can break and need to be repaired. Rovers can develop faults. There are also autonomous functions, hidden areas and other mechanics I'm gradually adding. Everything you see in the video is real hardware. There is no simulated game world behind it. The project is finally online and I'm at the stage where I need real people to try it. You can control one of the actual rovers here: https://ex-mule.com It's completely free while I'm testing it. I'd especially love feedback on one thing: Is controlling something that physically exists somewhere in the world more interesting to you than controlling the same thing in a normal video game? And if you try it, please tell me what confused you, what broke, or what you wanted to do but couldn't. That's probably more useful to me right now than compliments. :)   submitted by   /u/Mysterious-Cress-380 [link]   [comments]
- 情报分类:商业与市场研究
- 分类依据:内容涉及商业、投资或市场动态
- 信息来源:Reddit · SideProject
- 发布时间:2026/9/23 18:01:25
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