- SignalDesk2026-09-11
I build solo RPGs and kept hitting the same wall with every AI dungeon master I tried: the model narrates a fight and quietly decides the outcome. It rolls a 4 and describes a hit. You tell it you have 3 hit points left and it has forgotten by the next paragraph. The story is fine and the game underneath it is not a game. So the split in Grimscribe is that the language model never touches state. Dice, hit points, inventory, grid position and line of sight all live in ordinary deterministic code, and the model reaches them through tool calls. It can ask to move you, and if the square is occupied it gets told no and has to narrate around the refusal. It cannot roll. It cannot decide that you hit. The clearest thing this produced showed up in a session I recorded this week: eleven turns in a
- 情报分类:项目价值
- 命中依据:LLM叙事+规则引擎的浏览器RPG,具体项目实现
- 来源:Reddit · SideProject
- 原作者:/u/ericoinen https://www.reddit.com/user/ericoinen
- 发布时间:2026/9/11 02:06:45
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