Original Summary

I’ve been building my own 2D game engine. It started as a 2D game engine, but I’ve been adding tools to make it more of a complete game development environment. One of the main features I’m working on is a built-in character rigging and animation system. You can create bones, attach sprites, weight them, and animate characters directly inside the editor, similar to the workflow you’d get with tools like Spine. I’ve also built a SlotManager specifically for creating slot games that can be used with Stake Engine. The idea is to let developers build their reels, symbols, animations, game features, and UI visually rather than having to build everything from scratch. Another thing I’m working on is .litepackage , which packages the project and its assets together so you can move the project between computers without worrying about missing files or dependencies. It’s still a work in progress, but I’m building it around the tools and workflow I personally wanted when making 2D games. I’d love to hear what other developers think and what features you’d want from a tool like this.   submitted by   /u/Alert-Ad-5918 [link]   [comments]


  • 情报分类:商业与市场研究
  • 分类依据:内容涉及商业、投资或市场动态
  • 信息来源:Reddit · SideProject
  • 发布时间:2026/9/21 22:46:54