- SignalDesk1 hr ago
Original Summary
For the last 6 months, I’ve been struggling with the dialogue ceiling in my indie RPG. I wanted NPCs to react to player choices in real-time, but writing 10,000+ branching permutations was impossible. I tried basic prompt-chaining, but the NPCs kept breaking character or forgetting the world lore. I built Mythio to solve this. Instead of just "sending a prompt," I implemented a structured narrative layer that anchors the LLM to specific game-state variables. The result: - Reduced dialogue hallucination by ~40%. - Implementation time for new NPCs dropped from 3 days of writing to 15 minutes of configuration. - Response latency is now under 1.2s. I'm curious how other devs are handling dynamic NPCs without losing narrative control. Is anyone else using a middleware approach or are you all building custom wrappers? https://mythio.me   submitted by   /u/harshk0987 [link]   [comments]
- 情报分类:技术学习与提效
- 分类依据:内容涉及技术、AI、软件工具或工程实践
- 信息来源:Reddit · SideProject
- 发布时间:2026/9/21 03:43:09
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