Original Summary

I enjoy building. I can spend an entire weekend polishing a feature nobody asked for. Distribution is the part I keep avoiding. But I realized the problem often wasn’t the product. I was treating a quiet launch as a verdict when the people I built it for might not even know it existed. And when I did try distribution, I was usually stuck on two basic questions: Who exactly should I target? What content is already getting that audience’s attention? Distribution is hard because you rarely know what will work before you invest in it. Social media content costs time. Ads cost money. When you’re still guessing about the audience and message, both can disappear quickly. I wanted to make that first step less of a guess. I’m trying to make distributing a product feel as fluid as building an app with Codex or Claude Code—the part most of us actually enjoy. One multimodal agent brings real-time social data and 77+ image and video models into the same experience. So I built Oneirosea around that workflow: first find the audience, then find the content patterns already working for them. My new rule is to give a project at least two months of serious distribution before building another feature, pivoting, or abandoning it. btw, this writing direction is from Oneirosea agent searching, how long do you give a project real distribution before deciding to pivot? https://oneirosea.com   submitted by   /u/Disastrous-Fig-7238 [link]   [comments]


  • 情报分类:技术学习与提效
  • 分类依据:内容涉及技术、AI、软件工具或工程实践
  • 信息来源:Reddit · SideProject
  • 发布时间:2026/9/17 00:18:40