Original Summary

I've been trying to grow an iPhone alarm app I built called Mornio. The basic idea is simple: if you're someone who turns off an alarm half-asleep, tapping Stop shouldn't count as proof that you're awake. So Mornio can make you physically get out of bed and scan a barcode somewhere else before the wake-up is completed. Today I posted about the idea in a community of people who struggle to get out of bed. The post crossed 1K+ views pretty quickly. But one comment completely changed how I'm thinking about the product. Someone basically said: "I'd get up, scan it, go back to bed annoyed, and after a few days I'd probably stop using it." And they're right. I've been designing around friction . Make sleeping in harder. Make dismissing the alarm harder. Make going back to bed harder. But maybe a product built entirely around punishment eventually becomes something people want to defeat. Their suggestion was to add some kind of reward for actually getting up. That made me realize the better version might be: friction + reward instead of just: more friction I'm still figuring out what the reward should actually be without turning the app into a gimmick. But this is probably the most useful product feedback I've gotten from Reddit so far. Curious how other builders handle this: When a product requires users to do something they naturally don't want to do, do you make avoidance harder, or make the desired action more rewarding?   submitted by   /u/Altruistic_Cream4771 [link]   [comments]


  • 情报分类:硬件与数码
  • 分类依据:内容涉及硬件、数码产品或通信卡
  • 信息来源:Reddit · SideProject
  • 发布时间:2026/9/16 22:35:52