- SignalDesk2 hr ago
Original Summary
I work on vision and RL for robotics, and I can't crash a drone or robot in real life every time a policy fails. So simulation is the safe place to test, but I'm not a 3D artist and it took me a long time to build something from scratch in IsaacSim I asked Claude Code to build the worlds in it but there were some problems like: assets clipped through walls and robots spawned under the map. So I spent some time on building a "compiler" for physical world: the agent writes a declarative spec with relations ("aisles at least 1.2 m", "forklift on the left side") a solver places them at coordinates to staisfly the worldc checks geometry, reachability and physics, then renders the world in Isaac Sim when something wrong happens, the agent gets and error and then goes to fix it In short: you write a prompt and you get a simulation-ready world. This means: you get a spec list, the assets and a usd scene that you can drop directly into Isaac Sim. My next step is to use this compiler to train an smaller agent so the builds could be done directly the hardware without any other provider.   submitted by   /u/Patient_Shop_9337 [link]   [comments]
- 情报分类:商业与市场研究
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- 信息来源:Reddit · SideProject
- 发布时间:2026/10/19 18:09:37
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