- SignalDesk2 hr ago
Original Summary
Hi, I'm Jakub and I used to dream to publish a novel before turning 40, but life is life -- yesterday was my 40th birthday and I'm publishing a game instead.<p>A few months ago I started experimenting with building a turn based tactics game with a combat system heavily inspired by the Battle for Wesnoth. The main reason was that I could not make Wesnoth work on my phone :D I iterated on it over and over, polishing graphics, finding background music, balancing units, and here it is. There is a fully playable skirmish mode -- 3 factions x 3 units x 3 levels. AI opponent, 4 difficulty levels, fog of war, time of day changing unit stats, various terrain types and traits (poison, healing, others). It runs in the browser and -- if you choose to sign in -- it syncs across devices. You can start on desktop and finish on mobile.<p>I wanted to make it casual, but also serious at the same time. For me many games are either too complex and require much time (like most of 4x) or too naive in terms of combat system or graphics (like many mobile games).<p>I'm developing campaigns -- I already have a rough scenario for the first campaign, and the first playable match (not released yet). My main focus is on single player game, while there is also a multiplayer in progress.<p>My goal was to make all game modes free and with no ads. There is a single paid feature -- verified play, which basically means we verify your games server side, so you can participate in future global ranks. I'm not sure if that's enough to cover costs, but we'll see.<p>I’m still a dev with a full-time job. Hexnoth is so far mostly a hobby project, and it's fulfilling in terms of artistic expression and storytelling. I won't create the next Baldur's Gate or Age of Wonders, but I feel great power and agency, and I can shape it nearly entirely the way I want. Or the way you'd like to have it -- just drop a message.
- 情报分类:工作与职业机会
- 分类依据:内容涉及招聘、求职或职业发展
- 信息来源:Hacker News 新项目
- 发布时间:2026/10/11 20:38:08
- No replies yet