Original Summary

Hey guys Two months ago I decided to build a game from scratch using Flutter to challenge myself. Today I finally managed to release it on the Play Store, it's called Quicky. Learned a ton along the way especially dealing with state management, custom animations, performance and Firebase. It was a tough journey but super rewarding. The game is a fast paced neon arcade reflex game with endless mode, powerups, leaderboards and custom avatars. Now that it's out I'm feeling a bit lost on the marketing side. Spent all my time on code and polish and now I don't really know how to get those first players or get proper feedback. If you have a couple of minutes to try it out and give me your honest thoughts on how it feels I'd really appreciate it. Also if you have any advice for a solo dev on how to get initial traction please let me know. Google Play link: https://play.google.com/store/apps/details?id=com.anes.quicky   submitted by   /u/AffectionateAgent692 [link]   [comments]


  • 情报分类:商业与市场研究
  • 分类依据:内容涉及商业、投资或市场动态
  • 信息来源:Reddit · SideProject
  • 发布时间:2026/10/10 14:47:50