- SignalDesk2 hr ago
Original Summary
I’m a paleontology enthusiast with zero 3D modeling skills, so I’ve been using AI to turn real fossil records into 3D models and dropping them into an interactive WebGL scene. The video attached shows what I have running right now—obscure Middle Triassic fish and marine reptiles hunting and interacting in a reconstructed reef. Right now, you can freely place models, tweak the underwater environment, and layout the habitat. I’ve built about 10+ scientifically accurate species so far, mostly creatures 99% of people have never heard of. The broader idea is to open this up as a browser sandbox where anyone can layout their own prehistoric ecosystems, potentially as a tool for museums, science education, or just exploring earth history. The part I’m least sure about is the actual use case. My hypothesis is that an interactive, habitat-based experience makes real paleobiology much more engaging than static illustrations or generic T-rex models. But I could also just be spending time on a niche web toy that only appeals to a few paleo geeks like myself. If you work in education, museum exhibits, or 3D, what would make something like this actually useful to you? Would an interactive browser diorama add any real value over a simple render or short video? I’d appreciate an honest reality check before I spend more time turning this into a proper tool.   submitted by   /u/Status_Jackfruit_150 [link]   [comments]
- 情报分类:商业与市场研究
- 分类依据:内容涉及商业、投资或市场动态
- 信息来源:Reddit · SideProject
- 发布时间:2026/10/4 22:39:29
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